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Curse of the azure bonds ioun stone deep red
Curse of the azure bonds ioun stone deep red











The last symbol, related to a “powerful sage in Shadowdale”, I suspect might be a red-herring, as the implication might be that it’s Elminster’s symbol, so someone might be trying to set them up. The Journal Entry gives a few pieces of information about the symbols – letting the player know who was responsible was up to no good – Assassins, a banished God who has caused destruction, and the Zhentrim who (if you played that quest in the last game) the player would familiar with – and the flaming symbol, who the player would probably associate with Tyranthraxus. From here, it’s time to go to the Sage, who gives some basic information on the marks. There is also a training area here, and with each character having a fairly large amount of Platinum coins, the party is in a good position for any characters who hit and went over the level cap from the last game to take advantage of the increased level cap and train up. It’s clear here that the designers had learned from the last game, and how a lot of those items (like wolfsbane) potentially took up inventory space without really having any use. Pool of Radiance pretty much had the PHB’s full equipment list (save mounts, livestock, and vehicles) – while Curse of the Azure Bonds’ list is much more bare-bones – save in the weapon selection. The equipment shops actually have something of a lighter selection of gear than is in Pool of Radiance. You’re pointed in the direction of a sage up the road to possibly learn more, and to a shop across the way to buy new gear Maps from the Strategy Guide of the City and Thieves Guildįrom here, you are free to explore the relatively small city – should you try to leave, you’re informed that a royal caravan will be passing through soon and will have to wait – something of a subtle cue that they should gear up. It’s not explicit, but it is implication is clear that the Red Wizards of Thay may be involved. Additionally, those familiar to the Forgotten Realms will catch that you were deposited at the inn by a group of red-robed figures. More importantly, each character has a series of five marks their – glowing blue magical tattoos. Fortunately, everyone has a small stash of cash to start the game. Their inventory is gone, as are all of their items.

curse of the azure bonds ioun stone deep red

Your party is mugged, knocked out, and ends up waking up in an inn in the town of Tilverton.

curse of the azure bonds ioun stone deep red curse of the azure bonds ioun stone deep red

Pool of Radiance ends with the party, no matter what your lineup is, having a giant pile of cash and a bunch of powerful magic items – so the opening of Curse of the Azure Bonds is, in part, about addressing that issue if you imported your characters from the last game. The Japanese PC-98 Box Art of Curse of the Azure Bonds is pretty much identical to the MS-DOS art.













Curse of the azure bonds ioun stone deep red